﻿using UnityEngine;
using System.Collections.Generic;

namespace COC.Tools.Pathing2
{
    public class PathInfo
    {
        #region field
        public int length = 0;//i.e, = 0
        public int location = 0;//i.e, = 0
        public int xPath =  0;
        public int yPath = 0;
        public Vector3 currPosition = Vector3.zero;
        public List<float[]> pathBank=new List<float[]>();
        public PathState STATE = PathState.NONE;
        #endregion
        public enum PathState
        {
            NONE = 0x0,//currently,have no path
            ONE = 0x1,//seached a valid path

        }
    }
}
